Accessibility UXR
2024
Accessibility UXR
2024
2024
Technology
Market Research, Interviews, Usability Testing
2 months
A new map feature is being developed for the Microsoft Places app. During its ideation stage, research was done to establish what the most accessible digital map solution might look like. A best practice document was developed to guide designers and developers in making accessible content and features based on market and user research.
A new map feature is being designed for Microsoft Places. This feature will allow its users to navigate Microsoft campuses, directly book meeting rooms, and personalize their search preferences for a more individualized experience. The focus of this research was to inform an inclusive and accessible design approach early in its development stages.
This project involved designers, engineers, product managers, design and research directors. Each stakeholder had a differing level of engagement, but were brought into the project as needed (e.g., updates to a best practice document for engineers and designers or a final share-out of usability testing insights).
Bi-weekly meetings with designers, engineers, and myself (research) were done throughout this project to update teams on research and application design progress.
The main collaborators on this project were myself and a senior designer.
This project leveraged different accessibility research and SME knowledge to make informed decisions that would guide the development of the map within Microsoft Places.
This project began by taking a deep-dive into what accessible solutions exist in across competitors with digital maps and similar applications. There was a specific focus on how content was structured, map navigation controls, and keyboard shortcuts. From this research, we found that there is a general "standard" in how digital maps are designed in terms of layout and content, but there is no standard for keyboard shortcuts and other map controls that could lead to a more personalized experience for users with a disability.
This lead to the question:
"How might we design a map that suits the needs of a broader range of users (with and without disabilities) that offers a more inclusive and personalized user experience?"
From here, we mapped out a research process that would help identify user preferences and foster an inclusive approach to user research.
As a starting point, i collected all previous research that was done during the development of the Microsoft Places app, which included survey responses, interview videos, and more. I leveraged this research and sifted through the data to find information that referenced:
This information was consolidated into a document for easy reference by the design and engineer teams when building out new features within the application. This also helped identify gaps of knowledge and informed questions to be asked in user interviews to follow.
Interviews were conducted with several employees with a disability (vision, neurodiverse, hearing, and mobility) to gain insights about what they need in a digital map, how competitor apps compare, and to provide feedback on prototypes in development for Microsoft Places.
Initial questions focused on their general use of maps in day-to-day life, how they look for and filter searches, and UI preferences.
We asked participants to navigate competitor maps and filter structures (Google and AirBnB) to provide feedback on any positive or challenging experiences each UI presents.
Google Filtering
Airbnb Filtering
Overall, participants favoured Airbnb's filter layout and structure. This structure was adapted for the prototypes used in user testing for Microsoft's map design.
Participants were then guided through a series of prototypes and wireframes in development, to provide feedback about how information is organized and structured within the UI, how users can filter and search for different rooms and attributes, and to discuss specific map controls and assistive technology shortcuts that would improve their user experiences.
Participant feedback was collected and synthesized to shape a "best version" of the digital map that could be presented to designers and engineers to start development.
Insights and recommendations were shared with stakeholders, designers, and engineers as a best practices document, which outlines map UI components, content structure and hierarchy, user controls, and recommendations for designing an inclusive digital map.
The best practices document will be used by designers and engineers throughout development and production of this feature.
Due to short timelines and a growing scope of this project, we were unable to do as many usability sessions with participants with disabilities as originally planned. Because of this, not all of our insights could be generalized.
In the future, I would conduct separate testing sessions
I believe that we would have been able to dive deeper into each participant's experience and feedback if we did not have to fit it all within a single test session. Additionally, finding ways to increase the timeline allotted to research or to add another research team member would have made improvements to the testing limitations.